WHO WE ARE
imagik™ (
em-mah-jik, as in Imagination + Magic. Slightly
uncreative? Maybe. But Robot + Blocks is also lazy.) is a
(in-development) free online
sandbox platform designed to allow people of all ages to
create your own game and invite friends to play!
We are not affiliated with anybody, but we believe the root
inspiration of what we're doing is obvious and will certainly
become more obvious as time goes on.
Out of the gate, we are to eventually become a FOR PROFIT
company. We aim to be privately held, to preserve the values
and spirit of what founded the platform. Currently, there is
no business behind imagik, and is ran solely by Havoc Crenshaw.
Despite this, we're a spiritual successor to what our inspirations
laid down. Yes, we'll tread the same path, but we will not trip
over the same branches. We will not stick our feet in the same
mud holes.
We're bringing back the fun. The magic. The art. The community.
Get ready to
Build It, Be It.
OUR GOALS
We have three main goals.
First and foremost, we want to be a trust worthy operation.
The entire point of this is to combat the rot of modern
corporatism and it would be a grave failure by us if we
didn't deliver on this front.
Secondly, we want to foster a strong community. We want people
to have fun here, to want to come back, to feel like they're
apart of a great community and platform, to feel welcome, to
feel like they matter, (they very much do!) and importantly to
feel 100% safe. This is absolutely key in our model.
Thirdly, we want to deliver the absolute best platform we can.
We're not gonna say we're gonna have the best platform ever,
that's just plain impossible. (Especially with a solo developer
juggling all this by themselves alone so far)
But we can guarantee that our platform is to the best that we
could possibly make it, through pure dedication.
THE FUTURE
From here, it's all development.
From the ground up, most of everything is custom. The rough
footsteps when it comes to the development of the engine software are:
- Planning and Preperation (done)
- Program basic UI (in progress)
- Create scene graph & object system
- Bind Lua
- Setup 3D Renderer
- UI/UX
- Physics
- Player
- Multiplayer
And throughout the meantime, the website will get attention as
well, preparing to foster the engine as it's home, and to
foster the community. Some website features we're looking
forward to:
- Accounts
- Forums
- Ability to create, publish, and play games
Overall, it's very exciting! We've got a lot to work to do,
and we're working real hard to get it done.
TECHNICAL INFO
Projected Release Date: September 1st, 2026
Engine Software programmed in C++ using MFC and OGRE.
Team:
Havoc Crenshaw - Lead Software Engineer, Website Dev, Jack-Of-All-Trades